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If an enemy is 'frightened', the amount of Atma is further increased. Atma is gained after each battle, but a greater amount is gained from eating enemies. Money is also dropped, which can be used to buy supplies from merchants. While the protagonist can assign stat points at will, the other main characters each have certain specializations. Įach time a character's experience level raises, they receive stat boosts. Status magic can inflict status effects on enemies.
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Ice and Lightning magic have a chance of causing the 'freeze' and 'stun' status, while Expel magic reduces an enemy's hit points by a certain percentage, and Death magic causes an instant kill. The magic system uses nine magic attributes. A human character can perform a combo with one in demon form. While battle is focused around strengthening characters' demon forms, they can also fight in their human forms using conventional weapons, and can equip ammunition. In Digital Devil Saga 2, characters will sometimes enter battle in a half-transformed 'berserk' mode, which increases attack power while locking away magic skills and lowering a character's defense. If an enemy's weakness is exploited or a character lands a critical hit, an extra turn is gained if a character resists an attack, a turn is lost. The character can forfeit a turn to allow the next character an action turns cannot be passed more than once. Both player characters and enemies are governed by a mechanic called the Press Turn system: each character has a symbol representing a turn. The Digital Devil Saga games use a turn-based battle system, with three allied characters fighting in battle.
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